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Old 12-17-2004, 03:15 PM
=?Utf-8?B?cmFqZXNo?=
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Need help with Raotating/zooming Ink with DirectX 3D graphics

Hi

I am trying to develop a managed directX 3D (in C#) with ink enabled
annotation capability. The problems i am facing are:

1. i can display a 3d directX cube and annotate on it. however, if i rotate
the cube, my ink is not being rotated along with the directX cube faces. It
is staying on the surface of the form while the cube is rotating in the
background. How can i tye the ink to the directX cube and get it rotated with
the 3D cube?

2. We use TabletPC SDK and DirectX SDK for the development of zoom
functionalities. Both the SDK use their own zooming features and algorithms.
When we zoom DirectX or ‘ink’ by one unit, both will be zoomed in a different
way. This is causing a mapping problem between what user annotated and what
is being zoomed. how can I tye directX zooming with that of Ink zooming.

Any help will be greately appreciated. if you can post some sample code to
achieve this functionality, it will be of huge help.

with best regards,
rajesh
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Old 12-17-2004, 03:15 PM
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Old 12-17-2004, 04:17 PM
terri
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Re: Need help with Raotating/zooming Ink with DirectX 3D graphics

Hi, rajesh,

You might want to post this to the microsoft.public.
windows.tabletpc.developers newsgroup. I think you'll get more responses
there.

Good luck!

--
Terri Stratton
Editor / Owner
http://thetabletpc.net
http://themediacenterpc.net
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Microsoft Windows MVP / Tablet PC

"rajesh" <rajesh@discussions.microsoft.com> wrote in message
news:E18F070C-584A-45AA-994A-E43B7AAF318B@microsoft.com...
> Hi
>
> I am trying to develop a managed directX 3D (in C#) with ink enabled
> annotation capability. The problems i am facing are:
>
> 1. i can display a 3d directX cube and annotate on it. however, if i
> rotate
> the cube, my ink is not being rotated along with the directX cube faces.
> It
> is staying on the surface of the form while the cube is rotating in the
> background. How can i tye the ink to the directX cube and get it rotated
> with
> the 3D cube?
>
> 2. We use TabletPC SDK and DirectX SDK for the development of zoom
> functionalities. Both the SDK use their own zooming features and
> algorithms.
> When we zoom DirectX or ‘ink’ by one unit, both will be zoomed in a
> different
> way. This is causing a mapping problem between what user annotated and
> what
> is being zoomed. how can I tye directX zooming with that of Ink zooming.
>
> Any help will be greately appreciated. if you can post some sample code to
> achieve this functionality, it will be of huge help.
>
> with best regards,
> rajesh


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