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| Need help with Raotating/zooming Ink with DirectX 3D graphics Hi I am trying to develop a managed directX 3D (in C#) with ink enabled annotation capability. The problems i am facing are: 1. i can display a 3d directX cube and annotate on it. however, if i rotate the cube, my ink is not being rotated along with the directX cube faces. It is staying on the surface of the form while the cube is rotating in the background. How can i tye the ink to the directX cube and get it rotated with the 3D cube? 2. We use TabletPC SDK and DirectX SDK for the development of zoom functionalities. Both the SDK use their own zooming features and algorithms. When we zoom DirectX or ‘ink’ by one unit, both will be zoomed in a different way. This is causing a mapping problem between what user annotated and what is being zoomed. how can I tye directX zooming with that of Ink zooming. Any help will be greately appreciated. if you can post some sample code to achieve this functionality, it will be of huge help. with best regards, rajesh |
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| Re: Need help with Raotating/zooming Ink with DirectX 3D graphics Hi, rajesh, You might want to post this to the microsoft.public. windows.tabletpc.developers newsgroup. I think you'll get more responses there. Good luck! -- Terri Stratton Editor / Owner http://thetabletpc.net http://themediacenterpc.net RSS Feeds Microsoft Windows MVP / Tablet PC "rajesh" <rajesh@discussions.microsoft.com> wrote in message news:E18F070C-584A-45AA-994A-E43B7AAF318B@microsoft.com... > Hi > > I am trying to develop a managed directX 3D (in C#) with ink enabled > annotation capability. The problems i am facing are: > > 1. i can display a 3d directX cube and annotate on it. however, if i > rotate > the cube, my ink is not being rotated along with the directX cube faces. > It > is staying on the surface of the form while the cube is rotating in the > background. How can i tye the ink to the directX cube and get it rotated > with > the 3D cube? > > 2. We use TabletPC SDK and DirectX SDK for the development of zoom > functionalities. Both the SDK use their own zooming features and > algorithms. > When we zoom DirectX or ‘ink’ by one unit, both will be zoomed in a > different > way. This is causing a mapping problem between what user annotated and > what > is being zoomed. how can I tye directX zooming with that of Ink zooming. > > Any help will be greately appreciated. if you can post some sample code to > achieve this functionality, it will be of huge help. > > with best regards, > rajesh |
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