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| Multicast publishing point stops and has to be started manually W want to have only multicast publishing points (pure multicast - clients can not connect to server over unicast).We are broadcasting radio stations. So far everything is OK. We have created several multicast publishing points, clients can connect and listen the radios. The problem occurs when one of the radio stations becomes unavailable to our server (for instance if the internet link to that radio station goes down ). So we have lost the source for the publishing point and it stopped. After that we must manually start the publishing point. (That is the problem) We want to set the WMS or the publishing point to continuously try to connect to the source so the users will listen that radio as soon as it is available. Is there a setting in servernamespace.xml that can fix this or ....? |
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| Re: Multicast publishing point stops and has to be started manually On Tue, 20 Oct 2009 00:28:01 -0700, ivoivo <ivoivo@discussions.microsoft.com> wrote: > >W want to have only multicast publishing points (pure multicast - clients can >not connect to server over unicast).We are broadcasting radio stations. >So far everything is OK. We have created several multicast publishing >points, clients can connect and listen the radios. >The problem occurs when one of the radio stations becomes unavailable to our >server (for instance if the internet link to that radio station goes down ). >So we have lost the source for the publishing point and it stopped. >After that we must manually start the publishing point. (That is the problem) > >We want to set the WMS or the publishing point to continuously try to >connect to the source so the users will listen that radio as soon as it is >available. Try appending ?WMReconnect=5&WMNoDataTimeout=2000 Add this to the URL to the station (to make the server attempt to connect back to the source URL) and optionally make a WSX playlist with repeatCount="indefinite" for the source or SMIL element. HTH Cheers - Neil ------------------------------------------------ Digital Media MVP : 2004-2009 http://mvp.support.microsoft.com/mvpfaqs |
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| Re: Multicast publishing point stops and has to be started manuall > Try appending ?WMReconnect=5&WMNoDataTimeout=2000 > > Add this to the URL to the station (to make the server attempt to > connect back to the source URL) and optionally make a WSX playlist > with repeatCount="indefinite" for the source or SMIL element. > > HTH > Cheers - Neil > ------------------------------------------------ > Digital Media MVP : 2004-2009 > http://mvp.support.microsoft.com/mvpfaqs > . > Thank you I will try it and let you know what happened |
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| Re: Multicast publishing point stops and has to be started manuall :) yes it's working! Thank You Neil!!! "Neil Smith [MVP Digital Media]" wrote: > On Tue, 20 Oct 2009 00:28:01 -0700, ivoivo > <ivoivo@discussions.microsoft.com> wrote: > > > > >W want to have only multicast publishing points (pure multicast - clients can > >not connect to server over unicast).We are broadcasting radio stations. > >So far everything is OK. We have created several multicast publishing > >points, clients can connect and listen the radios. > >The problem occurs when one of the radio stations becomes unavailable to our > >server (for instance if the internet link to that radio station goes down ). > >So we have lost the source for the publishing point and it stopped. > >After that we must manually start the publishing point. (That is the problem) > > > >We want to set the WMS or the publishing point to continuously try to > >connect to the source so the users will listen that radio as soon as it is > >available. > > Try appending ?WMReconnect=5&WMNoDataTimeout=2000 > > Add this to the URL to the station (to make the server attempt to > connect back to the source URL) and optionally make a WSX playlist > with repeatCount="indefinite" for the source or SMIL element. > > HTH > Cheers - Neil > ------------------------------------------------ > Digital Media MVP : 2004-2009 > http://mvp.support.microsoft.com/mvpfaqs > . > |
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