Best Practices in Game Design for the Ultra-Mobile PC
Great set of information from Intel on user interface design on a UMPC.
The Ultra-Mobile PC (UMPC) platform is of increasing importance as a target system for game developers. Because these systems run on Microsoft Windows* XP Tablet PC Edition, they don't require a full operating system port for existing games, but the UMPC form factor does introduce a number of unique considerations in game design. For example, UMPCs typically have a touch screen with 800x480 or 1024x600 resolutions, which are small pixel sizes and unusual aspect ratios. Developers must also accommodate alternatives to conventional keyboard and mouse user interaction, and a CD-ROM drive is typically not available.
The best practices in this document for enabling PC games to run successfully on the UMPC platform are based on an analysis of a large number of PC games currently on the market. Those games were executed on a UMPC to identify common strengths and weaknesses associated with the platform, as well as specific game-design factors that contribute to the best user experience. The analysis includes design considerations for providing high-quality games on the UMPC, as well as common issues associated with providing UMPC support, providing best practices to resolve each of those issues. Continue reading on Intel.com (Article by Matt Gillespie, Michael Finkel and Victoria Bailey)