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| ANN: Emulating HP's calculators on Windows Mobile Hewlett-Packard's calculator series, while in no way as popular or standardized as the emulators of Texas Instruments (please see THIS for the one and only COMPLETE overview of emulating the latter calculators on Windows Mobile), indeed have their place under the sun. What is more, they have way better emulators under Windows Mobile that TI. Note that, as with the above-linked TI article, you may want to read this roundup and actively follow the for example Wiki links. Higher-end HP calculators (as with those of TI) can easily be better than any native calculator and/or unit converter on Windows Mobile (WM for short), let them be traditional touchscreen-enabled Pocket PC's (Windows Mobile 6 Professional / Classic models) or no-touchscreen Smartphones (Windows Mobile 6 Standard) devices. Furthermore, which should also be taken into account, the majority of these emulators can freely be used (as opposed to mostly commercial native WM calculators) - with the highest-end HP models even when you don't actively own the original calculator. I provide you with all the necessary manual links so that you can easily find out more information on a given model - that is, you don't even need to own the (original) manuals. Hats off to HP (as opposed to TI) for being so generous and providing the ROM image of their best calculators and allowing for using them even if you don't own the original calculator! As usual with most of my roundups, you simply won't find a better, more thorough source of the subject. This is particularly true of my first-hand information on MS Smartphone (Windows Mobile 6 Standard) compliance. That is, if you're lucky enough to have a newer, high-resolution (QVGA) Smartphone and look for a decent calculator compatible with your device, make sure you read this article - you won't find "hacking" tips like these anywhere else. Let's start with the most popular 48/49 series, which many consider even better than the top-of-the-line Texas Instruments calculator series, the TI-89. 1. Emulating HP-38G/39/40G/48GX/48SX/49G The HP-48 and HP-49 series are no doubt the best calculators ever manufactured by HP. They are not only graphing calculators, but also support CAS (read THIS for more info on this very subject). Should you want, in addition to, say, the Wiki pages, a guide to the different models and their target audience, also check out hpcalc.org's Calculator Buying Guide. Also note that, in 2000, HP ACO allowed the use of the HP38, 39, 40, 48, 49 ROM's even if you're not an owner of this calculator type (see for example THIS for references); that is, you are free to use this emulator even if you don't have the original calculator(s). This is great news, particularly given that the manuals of the calculators are also available online. Fortunately, the Pocket PC emulation of all these models is very strong (no bugs, hi-res VGA support, object export/import supported on Windows Mobile too etc.), as opposed to that of TI calculators. .... more at: http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 -- Werner "Menneisyys" Ruotsalainen - Microsoft MVP - Windows - Mobile Devices Please see the Pocket PC Mag Expert Blog (including mine) at http://www.pocketpcmag.com/blogs/ - you will definitely like it. |
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| ANN: Handheld Gaming Console Emulation Guide - Part I Now that I've reviewed emulating most desktop gaming consoles (DO check them out if you haven't already done so, they're all HERE - you won't find a better source of information on all these questions ANYWHERE else; no wonder they've all have been made sticky the official Emulators forum at MobilitySite / AximSite by Michu, author of the Emupage, himself and some even had the honor of being frontpaged at Pocket PC Thoughts and Just another Mobile Monday!), I found it necessary to review how handheld gaming consoles can be emulated on Windows Mobile. Note that I do NOT review how the Nintendo Game Boy (G, Game Boy Color (GBC) and Game Boy Advance (GBA) platforms need to be emulated. The reason for this is very simple: Masterall, one of the biggest players in the Pocket PC and Smartphone emulation scene, has just released another, very cool GBA emulator, GBACE, and is continually working on it. Also, the other "big name" with (currently) GB / GBC (no GBA) emulation, SmartGear, is continuously improved. As soon as they reach a semi-final state, I publish a FULL roundup of all Nintendo handhelds. In the meantime, if you need GBA emulator, use either Sunbug's PocketGBA or the above-mentioned GBACE. Note that the first chapter, the one on the Sega Game Gear (GG for short), also discusses a 8-bit, not really advanced (but sill better than the NES) desktop console of the eighties, the Sega Master System (SMS). Some Game Gear games are just Sega Master System titles (with decreased resolution - to see the resolution difference between the original SMS titles and that of GG, compare the SMS screenshots in the reviews below to this GG screenshot); in cases, increased color depth and, in VERY few cases, stereo music as opposed to the mono music of the Master System) in a portable, small cartridge format. 1. Sega Game Gear (and the Sega Master System) There are three really usable emulators (and one outdated & non-working): 1.1 SmartGear 0.25 .... more at: http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 |
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| ANN: Emulating home computers on Windows Mobile Part I - Commodore Amiga Now that I've finished introducing and comparing almost all the gaming console emulators, I've embarked on publishing reviews and tutorials on emulating 8/16-bit home computers under Windows Mobile. The first home computer I elaborate on is the Commodore Amiga, which was no doubt the best computer, gaming-wise, in the late eighties and early nineties, which also means a lot of Windows Mobile users would still would like to know how it should be emulated. First, I have some bad news. The emulator you will need to use, PocketUAE by PocketInsanity, while pretty much compatible with Amiga titles (after all, it's based on the pretty stable UAE core), has severe sound problems. If there's anything happening on the screen or the system is accessing the (virtual) floppy disk, the sound will most probably stutter. Furthermore, even if you disable sound, you won't really have 100% speed unless you skip at least 3-4 frames a time. This is perfectly visible with, say, the horizontal shoot'm up title Katakis. Never forget what I have stated in my previous articles: when possible, if a given game has been released for more than one platform, try to find an emulator that runs the game with a better speed. For example, Turrican is pretty unplayable on the Pocket PC with music (music is a must with the game - Chris Huelsbeck's music really rocks). As Turrican was released on many platforms, you, therefore, want to look around . For example, the currently available TurboGrafx-16 (PC Engine) (see the emulation guide HERE), you may want to prefer it to the Amiga version. Granted, the Amiga had better (tracked) music, but you won't be able to play the game without stuttering sound. [More:] Again and again, don't forget I've reviewed ALL the desktop and MOST handheld gaming console emulators, along with the MS-DOS emulator (and will also review other, 8/16-bit home computers like the Commodore 64 and the Atari ST(E)). Make sure you read them - the ports of the Amiga games, if exist, may run FAR better in other emulators than in PocketUAE. Furthermore, it has some other problems; for example, you won't be able to enter any text / use the on-screen keyboard if you have a VGA device. Fortunately, with VGA devices with built-in keyboards like the HTC Universal, this isn't a problem because you can use the built-in keyboard any time. Otherwise, the emulator is pretty cool: it supports high resolution on VGA devices, is free and REALLY compatible with MOST titles. If you can live with the, in most cases, (in most games) stuttering sound, it's definitely worth checking out. Usage 1.. Download it from HERE (latest version: 21012006). Unzip the contents of the ZIP file. 2.. if you don't already have some games, you can get them from HERE and HERE. Unzip the games if they are ZIP'ed and copy the ADF files to the "disks" subdirectory of the emulator. 3.. get the Kickstart ROM 1.3 HERE and, after unZIPing it, copy it to the "roms" subdirectory. (You can also do the same with the 3.0 ROM but you will rarely if ever need it - after all, Amiga 1200 games will run even slower than the original Amiga 500 titles and PocketUAE is known to work slower with the 3.0 ROM than with the 1.3 one. Note that most games will run OK with the 1.3 Kickstart ROM; exceptions are, for example, the Archon I and II bundle, which require the 1.2 ROM version not available for direct download anywhere.) 4.. transfer everything to your Windows Mobile handheld and start Pocket UAE Launcher.exe from a file explorer tool; for example, File Explorer or Total Commander. (You may also want to create a shortcut to it in the \Windows\Start Menu\Programs folder for quicker access.) (A quick remark: Pocket UAE Launcher wasn't part of the distribution with previous PocketUAE versions. Now it is - that is, no separate download is necessary.) 5.. Go to the "Disk" tab and, in the Floppy Disk 0: drop-down menu, select the ADF disk image you'd like to play (Screenshot 1, 2) 6.. Go to the "Chip" tab and make sure KICK13.ROM is selected and active in the Kickstart ROM File: drop-down list (screenshot 1, 2) (you will need to do this only once - as opposed to selecting a game in the previous bullet) continued at: http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 |
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| ANN: Emulating home computers on Windows Mobile Part II - Amstrad CPC The Amstrad CPC home computer, while, internationally, definitely not as successful as the Commodore 64 or the Sinclair ZX Spectrum , the two most important, competing home computer platforms, may still be worth emulating. At least, to bring up memories if you was a CPC user back into the eighties. To emulate the platform under Windows Mobile (as opposed to the desktop operating systems, where there are a plethora of emulators), your only choice is PocketCaprice, port of caprice32, a (comparatively) incapable newcomer to the CPC emulation scene. Is it worth bothering? If you're looking for a generic gaming platform, I'd say no. The CPC could only gain the market leading position in France, and, apart for the superior screen resolution & modes, was technically definitely inferior than the C64. This also means games written (or, in most cases, ported from the Sinclair Spectrum) are, in most cases, far inferior to their C64 (or, when it does exist, say, Sega's Genesis / Mega Drive or NEC's TurboGrafx-16 / PC Engine) counterparts, particularly animation speed and sound / music-wise. A perfect example of the difference between the graphics scrolling / speed and sound/music capabilities of the C64 and the CPC is, say, the two Turrican versions running on the two devices. The C64 has excellent music and scrolling without problems; the CPC doesn't even have in-game music and much blockier scrolling. There are very few exceptions to this rule; for example, text-based adventure games taking advantage of the 640-pixel wide screen (as opposed to the 256 / 320 pixels of the competing 8-bit platforms). These games, however, aren't really worth playing in the emulator either because the emulator doesn't emulate high-resolution modes correctly on a VGA Pocket PC's - it downscales images to 320 pixels wide. This means you'll want to stick to emulators of other platforms (or, with Magnetic Scrolls titles, game interpreters) to play games relying on the 640-column video mode. Some other, remarkable games for the platform are Hewson's (all 8-bit fans know who they are and what they are famous for!) Cybernoid II (linked from HERE; also see THIS; it's one of the, unfortunately, very few CPC games with excellent in-game music), Switchblade (linked from HERE; also see THIS on the vastly inferior ZX Spectrum version) and Get Dexter (linked from HERE). .... more: http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 |
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| ANN: Emulating home computers on Windows Mobile Part III - Atari ST The Atari ST, a remarkable 16-bit home computer, was a direct competitor of other 16-bit systems; most importantly, the Commodore Amiga. To emulate the platform, you'll need the free (!) CastCE. As opposed to, say, PocketUAE (the Amiga emulator for Windows Mobile), it offers almost flawless (except for some minor glitches like the lack of hi-res support on VGA Pocket PC's) emulation. Is it worth at all? I'd say yes! While the Amiga is definitely better suited for gaming (particularly when it comes to audio), its emulation on Windows Mobile is pretty bad, particularly sound-wise. Therefore, if you're looking for playing an Amiga classic not (necessarily) existing on other, emulable platforms (or, at a much lower quality - see for example Stunt Car Racer, which had the best port on the Amiga and the Atari ST), giving a try to the ST isn't a bad idea. It might offer the best emulation capabilities and/or gaming experience. Of course, with most multiplatform titles, always try preferring console ports (most importantly, 16 bit (!) consoles of the late eighties: Sega's Genesis / Mega Drive or NEC's TurboGrafx-16 / PC Engine) for superior emulation & gaming quality. Download, usage .... more at: http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 -- -- Werner "Menneisyys" Ruotsalainen - Microsoft MVP - Windows - Mobile Devices Please see the Pocket PC Mag Expert Blog (including mine) at http://www.pocketpcmag.com/blogs/ - you will definitely like it. "Werner "Menneisyys" Ruotsalainen [MVP - Windows - Mobile Devices]" <!ei.maileja@kiitos!> wrote in message news:%23neG4Z$qHHA.5032@TK2MSFTNGP02.phx.gbl... > The Amstrad CPC home computer, while, internationally, definitely not as > successful as the Commodore 64 or the Sinclair ZX Spectrum , the two most > important, competing home computer platforms, may still be worth > emulating. At least, to bring up memories if you was a CPC user back into > the eighties. > > To emulate the platform under Windows Mobile (as opposed to the desktop > operating systems, where there are a plethora of emulators), your only > choice is PocketCaprice, port of caprice32, a (comparatively) incapable > newcomer to the CPC emulation scene. > > Is it worth bothering? > > If you're looking for a generic gaming platform, I'd say no. > > The CPC could only gain the market leading position in France, and, apart > for the superior screen resolution & modes, was technically definitely > inferior than the C64. This also means games written (or, in most cases, > ported from the Sinclair Spectrum) are, in most cases, far inferior to > their C64 (or, when it does exist, say, Sega's Genesis / Mega Drive or > NEC's TurboGrafx-16 / PC Engine) counterparts, particularly animation > speed and sound / music-wise. A perfect example of the difference between > the graphics scrolling / speed and sound/music capabilities of the C64 and > the CPC is, say, the two Turrican versions running on the two devices. The > C64 has excellent music and scrolling without problems; the CPC doesn't > even have in-game music and much blockier scrolling. > > There are very few exceptions to this rule; for example, text-based > adventure games taking advantage of the 640-pixel wide screen (as opposed > to the 256 / 320 pixels of the competing 8-bit platforms). These games, > however, aren't really worth playing in the emulator either because the > emulator doesn't emulate high-resolution modes correctly on a VGA Pocket > PC's - it downscales images to 320 pixels wide. This means you'll want to > stick to emulators of other platforms (or, with Magnetic Scrolls titles, > game interpreters) to play games relying on the 640-column video mode. > > Some other, remarkable games for the platform are Hewson's (all 8-bit fans > know who they are and what they are famous for!) Cybernoid II (linked from > HERE; also see THIS; it's one of the, unfortunately, very few CPC games > with excellent in-game music), Switchblade (linked from HERE; also see > THIS on the vastly inferior ZX Spectrum version) and Get Dexter (linked > from HERE). > > > > ... > > more: > http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 > > > > |
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| ANN: Ever wanted to know how you can use low-res (176*220) titles on your hi-res (240*320) QVGA Smartphone? If you have a QVGA Smartphone like the HTC Vox / s710, you know well enough that most existing games and other graphics-based Smartphone apps (Windows Mobile 6 Standard) out there only use a postage-stamp sized screen area. An example of this is PDAMill's Flux Challenge, which, being designed for the traditional low-res (176*220) Smartphone resolution, only uses part of the available QVGA screen estate: [screenshot] There were no widely known solutions for the problem. Some developers announced support for QVGA devices (for example, that of Cell Doom - see announcement HERE), but the most (including PDAMill) didn't. Fortunately, an excellent White Russian coder has come up with a generic solution, which not only makes it possible to run MANY (but not all!) games at full screen, but, in cases, also lets for using real (!) QVGA resolution with some titles (for example, emulators). Downloading, installing Go to this MoDaCo thread and download the ZIP file attached to the first post. You'll need to register as a forum user if you aren't able to access it. If you don't want to bother with it, I've also uploaded the file to my database back-end; it's HERE. After this, just unZIP it and start GxQvga Patcher.exe. Should you encounter an error message complaining about the lack of the .NET Framework 2, you will need to download it HERE (note that some stated it only requires 1.1. I haven't checked whether they're right. The latter is accessible HERE.) .... more at: http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 -- Werner "Menneisyys" Ruotsalainen - Microsoft MVP - Windows - Mobile Devices Please see the Pocket PC Mag Expert Blog (including mine) at http://www.pocketpcmag.com/blogs/ - you will definitely like it. "Werner "Menneisyys" Ruotsalainen [MVP - Windows - Mobile Devices]" <!ei.maileja@kiitos!> wrote in message news:%23a6QUqBrHHA.2320@TK2MSFTNGP06.phx.gbl... > The Atari ST, a remarkable 16-bit home computer, was a direct competitor > of other 16-bit systems; most importantly, the Commodore Amiga. > > To emulate the platform, you'll need the free (!) CastCE. As opposed to, > say, PocketUAE (the Amiga emulator for Windows Mobile), it offers almost > flawless (except for some minor glitches like the lack of hi-res support > on VGA Pocket PC's) emulation. > > > > Is it worth at all? > > I'd say yes! While the Amiga is definitely better suited for gaming > (particularly when it comes to audio), its emulation on Windows Mobile is > pretty bad, particularly sound-wise. Therefore, if you're looking for > playing an Amiga classic not (necessarily) existing on other, emulable > platforms (or, at a much lower quality - see for example Stunt Car Racer, > which had the best port on the Amiga and the Atari ST), giving a try to > the ST isn't a bad idea. It might offer the best emulation capabilities > and/or gaming experience. > > Of course, with most multiplatform titles, always try preferring console > ports (most importantly, 16 bit (!) consoles of the late eighties: Sega's > Genesis / Mega Drive or NEC's TurboGrafx-16 / PC Engine) for superior > emulation & gaming quality. > > Download, usage > > > ... > > more at: > http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 > > -- > > > -- > Werner "Menneisyys" Ruotsalainen - Microsoft MVP - Windows - Mobile > Devices > Please see the Pocket PC Mag Expert Blog (including mine) at > http://www.pocketpcmag.com/blogs/ - you will definitely like it. > > > "Werner "Menneisyys" Ruotsalainen [MVP - Windows - Mobile Devices]" > <!ei.maileja@kiitos!> wrote in message > news:%23neG4Z$qHHA.5032@TK2MSFTNGP02.phx.gbl... >> The Amstrad CPC home computer, while, internationally, definitely not as >> successful as the Commodore 64 or the Sinclair ZX Spectrum , the two most >> important, competing home computer platforms, may still be worth >> emulating. At least, to bring up memories if you was a CPC user back into >> the eighties. >> >> To emulate the platform under Windows Mobile (as opposed to the desktop >> operating systems, where there are a plethora of emulators), your only >> choice is PocketCaprice, port of caprice32, a (comparatively) incapable >> newcomer to the CPC emulation scene. >> >> Is it worth bothering? >> >> If you're looking for a generic gaming platform, I'd say no. >> >> The CPC could only gain the market leading position in France, and, apart >> for the superior screen resolution & modes, was technically definitely >> inferior than the C64. This also means games written (or, in most cases, >> ported from the Sinclair Spectrum) are, in most cases, far inferior to >> their C64 (or, when it does exist, say, Sega's Genesis / Mega Drive or >> NEC's TurboGrafx-16 / PC Engine) counterparts, particularly animation >> speed and sound / music-wise. A perfect example of the difference between >> the graphics scrolling / speed and sound/music capabilities of the C64 >> and the CPC is, say, the two Turrican versions running on the two >> devices. The C64 has excellent music and scrolling without problems; the >> CPC doesn't even have in-game music and much blockier scrolling. >> >> There are very few exceptions to this rule; for example, text-based >> adventure games taking advantage of the 640-pixel wide screen (as opposed >> to the 256 / 320 pixels of the competing 8-bit platforms). These games, >> however, aren't really worth playing in the emulator either because the >> emulator doesn't emulate high-resolution modes correctly on a VGA Pocket >> PC's - it downscales images to 320 pixels wide. This means you'll want to >> stick to emulators of other platforms (or, with Magnetic Scrolls titles, >> game interpreters) to play games relying on the 640-column video mode. >> >> Some other, remarkable games for the platform are Hewson's (all 8-bit >> fans know who they are and what they are famous for!) Cybernoid II >> (linked from HERE; also see THIS; it's one of the, unfortunately, very >> few CPC games with excellent in-game music), Switchblade (linked from >> HERE; also see THIS on the vastly inferior ZX Spectrum version) and Get >> Dexter (linked from HERE). >> >> >> >> ... >> >> more: >> http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 >> >> >> >> > > |
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| ANN: Emulating home computers on Windows Mobile Part IV - Commodore 64 The Commodore 64 (C64) is the most successful home computer ever manufactured. This also shows in the number of the software products (mainly games) released for the system. Fortunately, Windows Mobile, both the traditional Pocket PC and the touch screen-less Smartphone version, has pretty good Commodore 64 emulators. In this roundup, I elaborate on them all on both platforms. I also present a small gift to the entire QVGA (320*240) MS Smartphone community: a C64 emulator, hacked by me, which does make use of the entire QVGA screen, as opposed to the pre-hacked state. And, of course, the roundup itself is also a nice present: as with all my other emulation-related articles, nowhere else will you find a better, more thorough article on all these subjects, I think ;) 1.1 Is Windows Mobile-based C64 emulation worth the trouble at all? As opposed to, say, emulating the Amstrad CPC or the Commodore Amiga, the answer is YES, for two reasons. First, the device has a plethora of good (!) games. While the same games typically exist on other platforms (back in the eighties, games were released for several computer and/on gaming console platforms at the same time), the C64 had a more game-friendly hardware when compared to most home computers (and even some dedicated gaming consoles) of that time. This means for example the C64 version of the classic game "Uridium" is orders of magnitude better than, for example, the very slow and in no way spectacular (not even mentioning its also sub-par sound / music) ZX Spectrum version. With other games, the differences may not be so apparent (after all, Uridium used the superfast character mode on the C64, unlike on the ZX Spectrum, where it needed to do some heavy bitmap moving), but, generally, if you can, say, only choose from a ZX Spectrum, an Apple II, an Amstrad CPC and a C64 port, check out the latter first for the best possible graphics / sound. (The only exception is the high-resolution mode of the Amstrad CPC, which results in particularly text-based adventures' delivering a much better gaming experience. Unfortunately, as PocketCaprice doesn't support the high-resolution mode on VGA devices, this advantage is non-existing on our mobile platform.) Second, as opposed to emulating the Amiga, Windows Mobile-based C64 emulators have no speed problems at all - not even on very slow handhelds. While it's impossible to play most Amiga games on even the fastest Windows Mobile devices without stuttering sound, C64 games run on even on lowest-end, 7-year-old models without problems. This also includes today's TI OMAP-based models, of course. Supporting low-end hardware, fortunately, also means support for even low-end, low-resolution (176*220) MS Smartphones. As the Smartphone platform has way fewer games than its big brother, the Pocket PC, emulation becomes even more important. While, fortunately, there are some really excellent gaming console emulators for MS Smartphones (even 176*220 ones) - for example, Masterall's emulator masterpieces and SmartGear, home computers are generally not emulated on the platform (that is, there are no for example Atari ST or Amiga emulators for the MS Smartphone). The lack of (home computer) emulators and native games makes it very important for any MS Smartphone user to have access to a plethora of C64 games, which are, with many titles, perfectly emulated even on low-end, cheap mobiles. more at: http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 |
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| ANN: Gaming / emulator news as of 06/15/2007 It was some 20 days ago that I published my last installment of Gaming news. Let's see what happened in the meantime and what should you immediately go purchase before the rebate is over. First, three EXCELLENT games (two of them even having a MS Smartphone version!) for half the price today. Go get them - they are ALL highly recommended. 1.. Orions: Legend of Wizards, by far the best turn-based strategy game ever released for Windows Mobile (see my Strategy Guide HERE), is available HERE for $9.98 (unfortunately, there's no MS Smartphone version of the game) 2.. SkyForce Duo PPC (SkyForce and SkyForce Reloaded combined) is available HERE (for the MS Smartphone, HERE) for $12.00 only In addition, an important remark for gaming fans: Should you ever need more games for your Pocket PC (let alone MS Smartphone), emulation is a GREAT way of playing. Don't forget to check out my gaming console / home computer emulator reviews - I've published several of them in the last few days! Now, for the regular news. Emulator news, new releases: 1.. A new, 0.25 version of SmartGear, one of the best, fastest and, what is even better, MS Smartphone-compatible emulators has been released. It fixes the VGA issues I've mentioned in the review of the previous, 0.24 version. 2.. Masterall, developer of several EXCELLENT emulators (also supporting MS Smartphone) has also released some interesting stuff: a.. FinalBurn 0.10, THE CPS 1/2 and NeoGeo emulator for WM, was released the day before yesterday b.. the first version of GBACE, a brand new GBA emulator more at (with fixed links): http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 |
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| ANN: Emulating home computers on Windows Mobile Part V - ZX Spectrum The Sinclair ZX Spectrum was a very popular home computer system in the eighties. The history of the Spectrum didn't end at the official, 1990 discontinuation of the series. As with the Commodore 64 (see the review of all Windows Mobile-based C64 emulators HERE) , which still receives top-notch scene demos, the Spectrum had (and is still having!) a spectacular afterlife in the ex-Soviet states; most importantly, Belarus and Russia. Particularly in Russia, there have been a plethora of self-manufactured ZX Spectrum-based home computers throughout the entire nineties, with a lot of fans and developers. This trend even continued to this century - currently, there is some hardware manufacturers still producing ZX Spectrum-based & compatible computers like the Pentagon and the ATM Turbo. While these models, in general, haven't really improved on the (gaming-wise, particularly weak) graphics subsystem of the original Spectrum (not taking the new low-res EGA-like mode into account), they come with plenty of memory (128k to 1M in general), good sound capabilities, IDE hard disk, CD-ROM, mouse etc. Russia's leading role in the ZX Spectrum's surviving has also resulted in something else: a steady stream of software titles released for these ZX Spectrum-based computers. Just pay a visit to the Virtual TR-DOS main page (Wiki), which is the largest archive of the software ever released for these models. I especially recommend downloading the full app / games database (it's the Virtual TR-DOS Games & Press Base link on the main page) and browsing the database. Titles with the type "RU" are all genuine games developed by Russian developers. Titles with the type "D" are also interesting because they show what projects Russian developers have ever embarked on (but, then, either failed at or, at least, didn't deliver a final, fully working version). The dedicated demo download page is HERE. I've even posted some screenshots of a somewhat working (!) Civilization and Wolf3D-clone in the The Comparison & Feature Chart ("Chart" for short). You WILL want to check out these demos in a capable emulator (in either the desktop-based Unreal Speccy or its Windows Mobile version, UnrealSpeccyPPC) - they are really fun and clearly show these models (except for the really bad, one-colour graphics) are much-much better than anything imaginable on the original ZX Spectrum. You may also want to check out some scene demos (again, under a capable, compatible emulator); for example, the two ZX demos written by AND, author of UnrealSpeccyPPC. While, technically (mostly graphics-wise), these clones aren't as good as the Commodore 64, some demos (and genuine Russia-based) are really top-notch. If, on the other hand, you "only" want to play old, original, commercial games written for the original ZX models and are not at all interested in advanced stuff like watching Russian demos written for somewhat more advanced Spectrum clones, you will also want to read on - you'll find all the answers in this article. In this roundup, I present a full roundup of the Windows Mobile (both Pocket PC and MS Smartphone) emulators of the platform. As usual, I'm absolutely sure you won't find a better discussion of the subject anywhere else. And, in addition, I present you a lot of new and REALLY groundbreaking information never ever published in English - only in Russian (one of the several languages I have the honor to speak) and a very short news item in Czech. Yes, this is the FIRST roundup to report on the BEST ZX Spectrum emulator ever written, UnrealSpeccyPPC. You can be pretty much happy that I also speak Russian (along with a lot of other languages) - without my knowing the language, Windows Mobile users would have ended up being not reported on this really groundbreaking emulator, let alone being presented with a usable tutorial, which I also provide in here - probably not even in the future. This roundup is somewhat different from the previous one discussing Commodore 64 emulators. The sole reason for this is very simple: of the five Pocket PC-capable Spectrum emulators, there is only one that should be preferred unless you need Portrait mode or an on-screen keyboard with all the original labels. With the C64 emulators, there were two strong Pocket PC contenders (PocketCommodore64 and PocketHobbit) and, of course, the Smartphone-based PocketHobbitSP2003. In the case of the Spectrum, fortunately, there is only one really recommended emulator, which greatly simplifies the discussion. This means I put particular emphasis on the most recommended Pocket PC emulator, UnrealSpeccyPPC, unlike the other two non-disqualified titles (PocketClive and SpectrumAnyWhere), let alone the two titles (the comparatively new, but with the arrival of UnrealSpeccyPPC, already-outdated PocketSpeccy and the very old (the last version was released in 1999), Handheld PC-specific SinclairSpectrumEmulator), which I haven't included in the Chart . Of course, as far as the MS Smartphone platform is concerned, I also put particular emphasis on the most recommended MS Smartphone emulator, FuseSP. This, of course, doesn't mean I completely ignore the two non-disqualified Pocket PC-specific titles (PocketClive and SpectrumAnyWhere) either - I've very thoroughly compared them to the rest in the Chart . It's just that, in the textual tutorial below, I don't elaborate on how you can for example load programs. In the Chart, you'll find most of the needed information though. First, let's elaborate on whether it's at all worth emulating ZX Spectrum (or, of course, one of its more advanced, Russian clones). ..... more at: http://www.pocketpcmag.com/blogs/ind...&c=1&tb=1&pb=1 |
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