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| 32 or 64 bit system for video/audio editing workstation? I am going to set up a PC with linux (also MS-WindowsXP) as a workstation for HD video/audio editing (filmmaking). What do you all think is the best route to go for Ubuntu, 32bit or 64bit? At first 64bit seemed to me the way to go for speed, but I am also now thinking about the issues of availability of applications for 64 bit compared to 32 bit. What I mean is, if my goal is to be able to download, install, and try out various open source linux applications like non-linear video editors, audio editors and mixers, etc., won't 32 bit give me the best chance of those being able to install compared to a 64 bit system? Or would I be able to (if I can survive the grief of dependency hell) compile source from tarballs for 64 bit (a route I would prefer not to go down if possible). Though 64 bit might be faster, won't 32 bit be more compatible for software app installs? Or will I really appreciate the speed of 64 bit for rendering, etc? This will be a standalone workstation, so I can afford to let renders go for hours if needed, or even overnight. |
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| Re: 32 or 64 bit system for video/audio editing workstation? Beowulf wrote: > I am going to set up a PC with linux (also MS-WindowsXP) as a workstation > for HD video/audio editing (filmmaking). What do you all think is the > best route to go for Ubuntu, 32bit or 64bit? At first 64bit seemed to me > the way to go for speed, but I am also now thinking about the issues of > availability of applications for 64 bit compared to 32 bit. What I mean > is, if my goal is to be able to download, install, and try out various > open source linux applications like non-linear video editors, audio > editors and mixers, etc., won't 32 bit give me the best chance of those > being able to install compared to a 64 bit system? Or would I be able to > (if I can survive the grief of dependency hell) compile source from > tarballs for 64 bit (a route I would prefer not to go down if possible). > Though 64 bit might be faster, won't 32 bit be more compatible for > software app installs? Or will I really appreciate the speed of 64 bit > for rendering, etc? This will be a standalone workstation, so I can > afford to let renders go for hours if needed, or even overnight. > Hi, I haven't had much too do with 64 bit Linux but I believe that it is possible to run 32bit apps and plugins by having both 32bit and 64 bit librarys of the different things that programs want. That being said I don't know if the distros are setup to easily allow this to happen so 32 bit may be easier. Perhaps someone using a 64bit distro can give a definitive answer. Kind Regards, Anthony Irwin |
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| Re: 32 or 64 bit system for video/audio editing workstation? Beowulf wrote: > I am going to set up a PC with linux (also MS-WindowsXP) as a workstation > for HD video/audio editing (filmmaking). What do you all think is the > best route to go for Ubuntu, 32bit or 64bit? You're wasting disk space installing XP - there isn't any 64-bit Windows yet (despite the marketing nonsense from MS). A 64-bit Linux install /will/ run 32-bit applications, so there's no compatibility issue. C. |
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| Re: 32 or 64 bit system for video/audio editing workstation? Beowulf wrote: > I am going to set up a PC with linux (also MS-WindowsXP) as a workstation > for HD video/audio editing (filmmaking). What do you all think is the > best route to go for Ubuntu, 32bit or 64bit? At first 64bit seemed to me > the way to go for speed, but I am also now thinking about the issues of > availability of applications for 64 bit compared to 32 bit. What I mean > is, if my goal is to be able to download, install, and try out various > open source linux applications like non-linear video editors, audio > editors and mixers, etc., won't 32 bit give me the best chance of those > being able to install compared to a 64 bit system? Or would I be able to > (if I can survive the grief of dependency hell) compile source from > tarballs for 64 bit (a route I would prefer not to go down if possible). > Though 64 bit might be faster, won't 32 bit be more compatible for > software app installs? Or will I really appreciate the speed of 64 bit > for rendering, etc? This will be a standalone workstation, so I can > afford to let renders go for hours if needed, or even overnight. The good thing as pointed out in previous thread, 64bit kernel in Ubuntu supports 32bit and with the 32bit libs you will be able to run most 32bit applications in the 64bit installation of Ubuntu. Yes, there are issues with some programs when compiling a 64bit version, but in those nowadays rare cases you can use 32bit version. When it comes to closed source applications, those are most commonly 32bit, but with the 32bit libs, they still will be able to run in the 64bit environment of yours. With time newer versions of those applications will appear as 64bit versions, if you run a 32bit installation, you may be forced to use older version and you have no real chance of running those natively without a full reinstall of your system. I don't see any point in running 32bit userspace on a 64bit x86 nowadays and specially if you are going to use tools that depends on loads of calculation, you will gain of the 64bit, while for normal applications like browsers there won't be any difference. Of course the 64bit environment won't make the 32bit applications faster. -- //Aho |
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| Re: 32 or 64 bit system for video/audio editing workstation? On Tue, 16 Jan 2007 08:07:19 +0000, Christopher Hunter wrote: > You're wasting disk space installing XP - there isn't any 64-bit Windows yet > (despite the marketing nonsense from MS). A 64-bit Linux install /will/ > run 32-bit applications, so there's no compatibility issue. I will need XP for some special effects software-- I just have not seen anything comparible for linux that can do easy and incredible special effects-- thermal distortions, jedi light saber stuff, particle effects like realistic fire and flocks of birds/bees, etc. There is some really nice stuff out there for Windows, lacking sad to say in linux. But I think I can do most of what I need to do in linux-- non linear video editing, audio; then run the special effects on selected clips in Windows. |
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| Re: 32 or 64 bit system for video/audio editing workstation? On Tue, 16 Jan 2007 09:30:58 +0100, J.O. Aho wrote: > The good thing as pointed out in previous thread, 64bit kernel in Ubuntu > supports 32bit and with the 32bit libs you will be able to run most 32bit > applications in the 64bit installation of Ubuntu.... Makes sense. I think I will give 64 bit a try. I can always install 32 bit packages (if I get the 32 bit libs installed), then play in folders with compiling source apps to 64 bit in hopes of making 64 bit binaries of apps that will run). |
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| Re: 32 or 64 bit system for video/audio editing workstation? Beowulf wrote: > On Tue, 16 Jan 2007 08:07:19 +0000, Christopher Hunter wrote: >> You're wasting disk space installing XP - there isn't any 64-bit Windows yet >> (despite the marketing nonsense from MS). A 64-bit Linux install /will/ >> run 32-bit applications, so there's no compatibility issue. > > I will need XP for some special effects software-- I just have not seen > anything comparible for linux that can do easy and incredible special > effects-- thermal distortions, jedi light saber stuff, particle effects > like realistic fire and flocks of birds/bees, etc. There is some really > nice stuff out there for Windows, lacking sad to say in linux. But I > think I can do most of what I need to do in linux-- non linear video > editing, audio; then run the special effects on selected clips in Windows. > A funny thing you mention light saber, Yoda and his light saber in SWII was generated on a Linux machine. Of the better video effect programs seems to be closed source (think you got a link in another thread where many of them are listed), OpenEXR can be used for some effects, if I have understood it right, you can take a look at www.openexr.com if you haven't already been there. -- //Aho |
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| Re: 32 or 64 bit system for video/audio editing workstation? J.O. Aho wrote: > Beowulf wrote: >> On Tue, 16 Jan 2007 08:07:19 +0000, Christopher Hunter wrote: >>> You're wasting disk space installing XP - there isn't any 64-bit >>> Windows yet >>> (despite the marketing nonsense from MS). A 64-bit Linux install /will/ >>> run 32-bit applications, so there's no compatibility issue. >> >> I will need XP for some special effects software-- I just have not seen >> anything comparible for linux that can do easy and incredible special >> effects-- thermal distortions, jedi light saber stuff, particle effects >> like realistic fire and flocks of birds/bees, etc. There is some really >> nice stuff out there for Windows, lacking sad to say in linux. But I >> think I can do most of what I need to do in linux-- non linear video >> editing, audio; then run the special effects on selected clips in >> Windows. >> > > A funny thing you mention light saber, Yoda and his light saber in SWII > was generated on a Linux machine. Of the better video effect programs > seems to be closed source (think you got a link in another thread where > many of them are listed), OpenEXR can be used for some effects, if I > have understood it right, you can take a look at www.openexr.com if you > haven't already been there. Here is a link I don't know if you have already stumbled over or not http://linuxmovies.org/software.html //Aho -- //Aho |
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| Re: 32 or 64 bit system for video/audio editing workstation? On Tue, 16 Jan 2007 08:33:24 -0600, Beowulf wrote: > I will need XP for some special effects software-- I just have not seen > anything comparible for linux that can do easy and incredible special > effects-- thermal distortions, jedi light saber stuff, particle effects > like realistic fire and flocks of birds/bees, etc. There is some really > nice stuff out there for Windows, lacking sad to say in linux. But I > think I can do most of what I need to do in linux-- non linear video > editing, audio; then run the special effects on selected clips in Windows. here is the link to the fx software I will likely need, that i just can not see being available in anything comparable to linux; I had to wait to get home from the cafe i was at to find the link, here it is. Incredible software it looks to be (speaking as Yoda would-- check out sample clips such as Jedi light saber fighting!) http://fxhome.com/effectslab/ |
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| Re: 32 or 64 bit system for video/audio editing workstation? On Tue, 16 Jan 2007 16:58:50 +0100, J.O. Aho wrote: ... > Here is a link I don't know if you have already stumbled over or not > http://linuxmovies.org/software.html ... Yes I have been looking at that, but I can not find software for the special effects such as for this WindowsXP software http://fxhome.com/effectslab/ |
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| Re: 32 or 64 bit system for video/audio editing workstation? On Tue, 16 Jan 2007 16:51:00 +0100, J.O. Aho wrote: > www.openexr.com Looks like ILM is releasing the openexr image file format, but this looks to be primarily for developers. What I need is a full featured user friendly GUI based special effects program; I do not see that in linux yet, hence I will have to use WindowsXP for that aspect of the filmmaking. But I think as I said earlier linux should suffice for audio and video editing. I was playing more with audacity today, incredible software, able to create moody soundtracks, etc., very nice. I am also going to try out several FOSS non linear video editors for linux/windows I saw on sourceforge.net that look quite nice. Thank you for the links/info though, I need all the help I can get. |
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| Re: 32 or 64 bit system for video/audio editing workstation? Beowulf wrote: > On Tue, 16 Jan 2007 16:58:50 +0100, J.O. Aho wrote: > .. >> Here is a link I don't know if you have already stumbled over or not >> http://linuxmovies.org/software.html > .. > > Yes I have been looking at that, but I can not find software for the > special effects such as for this WindowsXP software > http://fxhome.com/effectslab/ > *nods* You lack those easy to use front-ends, seems like otherwise 3Delight could have been what you was looking for, but maybe you could pick up some python coding and make a front-end ;) -- //Aho |
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| Re: 32 or 64 bit system for video/audio editing workstation? On Tue, 16 Jan 2007 18:57:39 +0100, J.O. Aho wrote: > *nods* You lack those easy to use front-ends, seems like otherwise 3Delight > could have been what you was looking for, but maybe you could pick up some > python coding and make a front-end ;) No problemo, (LOL) in between the script I have to write for a full feature movie (well a 90 minute horror-thriller), learning to use the HD camera, learning to direct, learning to create music soundtracks, learning to do video editing, learning to do special effects, casting calls; my head is swimming with all involved, hence if there is an easy solution in Winblows I guess I will have to use it until someone writes the linux version. ;/ Beowulf |
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| Re: 32 or 64 bit system for video/audio editing workstation? Beowulf wrote: > I am going to set up a PC with linux (also MS-WindowsXP) as a workstation > for HD video/audio editing (filmmaking). What do you all think is the > best route to go for Ubuntu, 32bit or 64bit? At first 64bit seemed to me > the way to go for speed, but I am also now thinking about the issues of > availability of applications for 64 bit compared to 32 bit. What I mean > is, if my goal is to be able to download, install, and try out various > open source linux applications like non-linear video editors, audio > editors and mixers, etc., won't 32 bit give me the best chance of those > being able to install compared to a 64 bit system? Or would I be able to > (if I can survive the grief of dependency hell) compile source from > tarballs for 64 bit (a route I would prefer not to go down if possible). > Though 64 bit might be faster, won't 32 bit be more compatible for > software app installs? Or will I really appreciate the speed of 64 bit > for rendering, etc? This will be a standalone workstation, so I can > afford to let renders go for hours if needed, or even overnight. > I run (just for grins) a whole mix of Slackware/WinXP/SLAMD64 systems, depending on what open source and proprietary software is available for my needs. As to 64-bit processing, performance and speed will vary depending on the task: your hard drive and memory subsystems can be a bottleneck. Although current CPUs are "fast" motherboards, memory and hard drives (affordable for me, that is) haven't kept up. Video and audio processing can benefit from 64bit if you build the right system. ok, jumping off my soapbox, the various posts didn't mention the freshmeat repository (if you hadn't looked yet) artistic s/w: http://freshmeat.net/browse/901/ multimedia: http://freshmeat.net/browse/99/ You also mentioned audacity (btw cdex and audacity may merge hot ****!), for multitrack authoring, audio recordng, music notation editor, midi sequencer try: rosegarden - http://freshmeat.net/projects/rosegarden/ with it and audacity you'll have one heck of a music studio. More capability than this amateur needs! Good luck. I feel your pain in trying to find linux "equivalents" |
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| Re: 32 or 64 bit system for video/audio editing workstation? On Tue, 16 Jan 2007 16:48:28 -0700, King Beowulf wrote: .... > rosegarden - http://freshmeat.net/projects/rosegarden/ .... Nice, thank you. Rosegarden looks very sophisticated. As I type this I am installing Ubuntu Alternate AMD 64 bit to my high end system. Bought a PCI IDE controlller board so I can have extra data drives. Also bought and installed a Soundblaster X-Fi dolby 7.1 soundcard that I am *hoping* ubuntu will recognize and make work (I can return it to Best Buy if it does not), but if it does I will have some sweet sound capabilities as far as hardware is concerned. I bow to the King, King Beowulf :) ~Beowulf |
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